![]() for the Nintendo DS, it’s that it felt sloppily designed. If I had a problem with New Super Mario Bros. Whether it’s a new type of bonus stage that sets Mario running at a fixed speed, new underwater boss fights, or just a difficult late-game block that projects fire until Mario hits it, a world doesn’t go by without throwing a couple of wrenches into the works. tropes out of a hat and blindly throw them in. Thankfully, the development team didn’t just randomly pick Super Mario Bros. It’s always been that way, and it continues here. The little plumber quickly becomes an onscreen extension of your thumbs. Bouncing on eight consecutive koopa troopers’ heads while simultaneously dodging flaming rocks is a blast. Mario’s movement on the ground and in the air feels just right. Jumping over chasms and squashing slow-moving goombas is still just as fun as ever. New ideas mixed in with timeless gameplay It’s still just a series of allusions to previous games wrapped in stale art assets. on the DS, it’s still the same conversation. And while this next entry in the series fixes a lot of the problems I had with New Super Mario Bros. ![]() These are words that are essential to describing my happy childhood. ![]() NSMB2 is a fine (bordering on great) game, but I’m grading on a curve. Hell, that’s been Nintendo’s biggest problem as a developer for the last five years. 2, the new side-scrolling platformer for the Nintendo 3DS. ![]() That’s the problem with New Super Mario Bros. ![]()
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